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iOS开发——播放系统音效、自定义音效

 
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播放系统音效、自定义音效工具类

需求大致分为三种:
1.震动
2.系统音效(无需提供音频文件)
3.自定义音效(需提供音频文件)


我的工具类的封装:

//
//  WQPlaySound.h
//  WQSound
//
//  Created by 念茜 on 12-7-20.
//  Copyright (c) 2012年 __MyCompanyName__. All rights reserved.
//

#import <UIKit/UIKit.h>
#import <AudioToolbox/AudioToolbox.h>

@interface WQPlaySound : NSObject
{
    SystemSoundID soundID;
}

/**
 *	@brief	为播放震动效果初始化
 *
 *	@return	self
 */
-(id)initForPlayingVibrate;

/**
 *	@brief	为播放系统音效初始化(无需提供音频文件)
 *
 *	@param resourceName 系统音效名称
 *	@param type 系统音效类型
 *
 *	@return	self
 */
-(id)initForPlayingSystemSoundEffectWith:(NSString *)resourceName ofType:(NSString *)type;

/**
 *	@brief	为播放特定的音频文件初始化(需提供音频文件)
 *
 *	@param filename 音频文件名(加在工程中)
 *
 *	@return	self
 */
-(id)initForPlayingSoundEffectWith:(NSString *)filename;

/**
 *	@brief	播放音效
 */
-(void)play;

@end


//
//  WQPlaySound.m
//  WQSound
//
//  Created by 念茜 on 12-7-20.
//  Copyright (c) 2012年 __MyCompanyName__. All rights reserved.
//

#import "WQPlaySound.h"

@implementation WQPlaySound

-(id)initForPlayingVibrate
{
    self = [super init];
    if (self) {
        soundID = kSystemSoundID_Vibrate;
    }
    return self;    
}

-(id)initForPlayingSystemSoundEffectWith:(NSString *)resourceName ofType:(NSString *)type
{
    self = [super init];
    if (self) {
        NSString *path = [[NSBundle bundleWithIdentifier:@"com.apple.UIKit"] pathForResource:resourceName ofType:type];
        if (path) {
            SystemSoundID theSoundID;
            OSStatus error =  AudioServicesCreateSystemSoundID((__bridge CFURLRef)[NSURL fileURLWithPath:path], &theSoundID);
            if (error == kAudioServicesNoError) {
                soundID = theSoundID;
            }else {
                NSLog(@"Failed to create sound ");
            }
        }
        
    }
    return self;
}

-(id)initForPlayingSoundEffectWith:(NSString *)filename
{
    self = [super init];
    if (self) {
        NSURL *fileURL = [[NSBundle mainBundle] URLForResource:filename withExtension:nil];
        if (fileURL != nil)
        {
            SystemSoundID theSoundID;
            OSStatus error = AudioServicesCreateSystemSoundID((__bridge CFURLRef)fileURL, &theSoundID);
            if (error == kAudioServicesNoError){
                soundID = theSoundID;
            }else {
                NSLog(@"Failed to create sound ");
            }
        }
    }
    return self;
}

-(void)play
{
    AudioServicesPlaySystemSound(soundID);
}

-(void)dealloc
{ 
    AudioServicesDisposeSystemSoundID(soundID);
}
@end


调用方法步骤:
1.加入AudioToolbox.framework到工程中
2.调用WQPlaySound工具类

2.1震动

        WQPlaySound *sound = [[WQPlaySound alloc]initForPlayingVibrate];
        [sound play];

2.2系统音效,以Tock为例

    WQPlaySound *sound = [[WQPlaySound alloc]initForPlayingSystemSoundEffectWith:@"Tock" ofType:@"aiff"];
    [sound play];

2.3自定义音效,将tap.aif音频文件加入到工程

    WQPlaySound *sound = [[WQPlaySound alloc]initForPlayingSoundEffectWith:@"tap.aif"];
    [sound play];

tap.aif音频文件样例下载点击


欢迎挑错,改进


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